Industrial Revolution (v0.10) |
Next turn $p->turns=(int)($p->turns-1); $p->turnstaken=(int)($p->turnstaken+1); $p->happiness=(int)(50); $p->gold=(int)($p->gold-50); $p->pop=(int)($p->pop+7); $p->freepop=(int)($p->freepop+7); $p->work=(int)($p->work+10); $p->maxwork=(int)(50); $p->food=(int)($p->food+12); $p->coal=(int)($p->coal+4); $p->iron=(int)($p->iron+2); $p->copper=(int)($p->copper+0); $p->tin=(int)($p->tin+0); $p->steel=(int)($p->steel+0); $p->brass=(int)($p->brass+0); $p->clay=(int)($p->clay+4); $p->brick=(int)($p->brick+6); $p->pottery=(int)($p->pottery+0); $p->wood=(int)($p->wood+7); $p->lumber=(int)($p->lumber+0); $p->paper=(int)($p->paper+6); $p->book=(int)($p->book+0); $p->cotton=(int)($p->cotton+5); $p->textiles=(int)($p->textiles+0); $p->sheep=(int)($p->sheep+0); $p->cow=(int)($p->cow+0); $p->horse=(int)($p->horse+1); Harvested 22 food, population consumed 10 food, storage was changed by 12 food. Population change +7 (affected by food, housing and happiness). Horses +1. Cotton +5. Mines extracted 4 coal, 2 iron, 0 copper and 0 tin. Foundries used 0 coal & 0 iron to make 0 steel. Smelters used 0 coal & 0 copper & 0 tin to make 0 brass. Lumberjacks camps gathered 10 wood. Lumber mills produced 0 lumber. Paper mills produced 6 paper. Clay pits extracted 4 clay. Brickworks made 6 bricks. Potter makers made 0 pottery. Income +100 gold (tax 100 gold, marketplaces 0 gold, trade 0 gold). Expenses -150 gold (internal transport 150 gold).
Reports | Infrastructure | Buildings | Production | Army | Help End Turn
Turn: 2, Score: 0
Gold 950, Population 107, Food 62, Hammers 30/50 Lumber 92, Bricks 101 resources
We have 15 buildings and 35 acres of unoccupied land. Our warehouse store 92 lumber, 101 bricks, 950 gold. This allows us to construct 20 buildings.
Agriculture Gathering Mining & Industry City Each building require 1 acre of land, 25 gold, 2 lumber, 5 bricks to build. Can construct 20 buildings.
Industrial era: 99. Progress to next industrial era to unlock more buildings |