Port of Legends of Amberland II delayed

Nintendo Switch and XBOX port delayed

Due to circumstances outside my control, port of Legends of Amberland II: The Song of Trees for Nintendo Switch and XBOX will not be finished in 2024 as originally planned. Most likely it will be out on those platforms somewhere in 2025 but at the moment I can not give any specific dates. Expect an update on the port status somewhere around first half of 2025.

In the meantime you can play the game on Steam Deck (Verified).

Sorry for the delay!

Stellar Monarch 2 version 1.20

Version 1.20 released

In this version combat mechanics were adjusted, improved, fixed and clarified. It’s a bit fuzzy what is a new feature, what was wrongly explained and what was broken (it was a mixed bag of stuff), so I just listed all those as “misc”. Some stuff was also simplified (like missiles locking each combat round instead every second round). I also took the opportunity and redesigned and expanded the armor type vs weapon type dynamic. Overall, this version cleaned up some messy stuff related to combat. Oh yes, also traditional small fixes (spelling related mostly).

– [misc] More hull types and weapon types (Laser, Particle Beam, Plasma Gun, Graviton Lance), also Ion renamed to Particle Beam. Added to weapon tooltips the exact effect. Some hull types now have a different weapon type.
– [misc] Missiles attempt to lock on a target enemy ship each combat round (not every second round). The average number of missiles locking per combat round is similar (the change is only to make it less confusing).
– [misc] 50% damage goes to Shields and 50% to Hull (was explained incorrectly in the tooltip). Actually, I was wondering which one is the bug, the mechanic or the tooltip. Decided it’s the tooltip, since 50:50 has some advantages with rounding and is overall easier to grasp.
– [misc] Now aliens can start with Guided Missiles.
– [misc] Other combat related adjustments/fixes.

– [interface] Squadron statistics and espionage tooltip has added that Fighters/Heavy Fighters carry 1 bomb each (and how much damage those deal). Also improved missiles tooltip to make it more clear how those work.

– [fix] Armor ship component was not working.
– [fix] Description of Shields fixed (damage reduction incorrectly listed) (as 1/3 while it’s 50%):
– [fix] Incorrect tooltip info (listed as Hardened Shields instead of Hardened Armor).
– [fix] Incorrect position of some interface elements.
– [fix] Several text related fixes (wrong emperor pronoun in one place and other small stuff).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland version 1.30

Version 1.30 released

This version backports several improvements and fixes from Legends of Amberland II. This includes improved text visibility on Steam Deck (fonts size), minor improvement of the scroller (visual glitch fix), updated engine (rare bug fixes) and the Armor calculation fix. In addition, Amplify Resistances bug, which was just discovered, was fixed. Have fun!

– [misc] Updated to the newest engine (which fixes some very rare bugs on odd hardware).

– [interface] Slightly bigger item abilities font size.
– [interface] On Steam Deck resolution (1280×800) the item area is automatically made bigger, which allows to fit even bigger font size and therefore the item ability text is even bigger (which is handy when playing on handheld), at the expense on the number of items displayed at once. This is screen resolution based, so while designed specifically for Steam Deck, it will behave the same way on any hardware.

– [fix] Interface scroller visual glitch.
– [fix] Withered tree quest had a small glitch, you had to visit the Wizard again to trigger it.
– [fix] Fix of armor formula (was not working as described).
– [fix] Incorrect Amplify Resistances spell effect (was increasing damage instead of reducing it).

Reminders
Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it.

In addition, if you have a moment could you please leave a Steam review of the game? It does not need to be long. It makes a big difference for an indie developer like me and increases the chance I will be making games in that style in future.

Legends of Amberland II version 1.22.1

Version 1.22.1 released

Hotfix. Due to various strange occurrences the maps in v1.22 became kind of corrupted (some things that were supposed to be locked were open from the start). Which lead to problems with the main storyline. This version patches it and also introduces an autofix for saves that suffered from this bug.

By the way, if you ever have any problems with your saves you can always send them to me to fix manually. Thanks!

– [fix] The previous version (v1.22) introduced corrupted maps data, which makes some grates start open while those should start locked. This allowed to visit places you were not supposed to access and therefore broken the main storyline and made you solftlocked from progressing further.
– [fix] In previous versions there was a story bug possible (softlock) if you visit places in an odd order. This version autofixes such occurrences on old saves. You just need to visit the place you were asked to visit AGAIN and return to the quest giver, it will record properly. Note that you will have it logged as unfinished quest in such case, disregard it, you already completed it. Also, remember that in case of any such problems you can always send me your save file to fix. Note that this version is preventing the bug from happening, this is only to auto fix old saves.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland II version 1.22

Version 1.22 released

This version introduces several low priority fixes, small interface improvements, makes full rest more powerful and increases poison damage. Rest was altered, now more statuses are cleared upon full rest, quick rest was not changed. Poison damage was rebalanced, it was made more potent, which I think is needed, especially when the tools to deal with poison are so abundant.

– [misc] Full Rest cures all statuses except Petrified and Poisoned.

– [balance] Poison deals more damage.

– [interface] Character statistics screen shows a tooltip marker upon pressing CTRL or RT on gamepad (this allows seeing tooltips when playing without a mouse).

– [fix] Input stops working correctly upon pressing the IME key on a Japanese keyboard.
– [fix] Untranslated purchase dialogue option.
– [fix] Mysterious Sage was incorrectly called Mystical Sage in one quest description.
– [fix] Translation (German) had HP & MP switched in one place.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Stellar Monarch 2 version 1.19

Version 1.19 released

This version is one big bug fix. Well, it has one measly interface improvement as well, but other than that, just fixes. Actually, there are many more changes, hidden deep inside, but those are made as a preparation for the upcoming expansion, so more like things that needed to be done but not visible to players at all. In short, the most boring update ever. Move along, nothing to see.

– [interface] Mini house buttons (on the top of the screen) sorted by relations/opinion.

– [fix] Was possible to get diplomatic/infiltration progress towards an extinct race.
– [fix] Was possible for an Admiral to sent negative number of squadrons in some cases.
– [fix] Safeguard against potential memory overflow error.
– [fix] Safeguard against squadron templates with no ships (which could cause negative production). Now at least one ship is guaranteed.
– [fix] Events could include options to add Popular Support to reforms that were already passed. Now all such options only pop up if the reform is not passed yet.
– [fix] Bio Chemical bombs were not destroying defensive installations.
– [fix] All constructions (star bases, etc) upkeep was positive (those added money instead of deducting).
– [fix] One of the previous versions broke budget changes counter, fixed.
– [fix] Turns to research could have been displayed as negative (if there was an abundance of research points).
– [fix] Replacing leaders of the house (rebels punishment option) made the head of the house broken (banquet, phantom person on planets display, etc). In addition to the fix, old saves will have this auto corrected on load.
– [fix] Offensive squadrons were not converted to defensive squadrons upon planet conquest in some cases.
– [fix] When automatic queue of technologies option was used the highest unlocked tech level was not updated (and therefore sometimes too low).
– [fix] Various spelling mistakes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland II demo updated

Demo for Legends of Amberland II has been updated to v1.21

The demo has been updated to the newest build. It also has proper translation, just like the full game.

This makes saves incompatible. If you wish to finish your old game, you can do so by downloading the old v0.40.

Official demo v0.40 download link: https://www.silverlemurgames.com/download/LegendsOfAmberland2-Demo-v0.40.zip (the link will be retired in like a year from now).
This is a simple zip archive, extract it and run LegendsOfAmberland2-demo.exe (no installation needed).

This also means that from now on all new saves can be imported to the full game. Just copy saves from “C:/Users/YOURUSERNAME/AppData/Roaming/Legends of Amberland II Demo” to “C:/Users/YOURUSERNAME/AppData/Roaming/Legends of Amberland II” (the exact path might differ depending on OS used).

Legends of Amberland II version 1.21

Version 1.21 released

This version introduces an official translation to several languages. Now the game can be played in English, German, French and Polish. In future more languages could be added (and it’s like almost guaranteed judging from my past experiences with localization). Next, some balance tweaks were done and one location was altered (added Ancient Evil Aura). Some of those adjustments affect new games only and some old ones as well (now the save remembers at which rules the game was started and tries to aim for consistency of gameplay within same gameplay campaign). Some traditional fixes are there as well.

I would like to thank here all translators and myriads of other helpers who, over the years, helped me to improve the quality of the Amberland series. Many thanks! You are truly the most devoted fans!

– [misc] Localized to German, French and Polish.
– [misc] Introduced rulesets which are tied to save files. Basically, when a rebalance which would not work well with old saves (side effects or plain too heavy changes) is introduced those changes affects new saves only and the existing saves will work under the old rules assuring consistency. The active ruleset is listed on Quick Menu, next to difficulty level. If there is a need, I might add an option to manually convert the save to another (newest) ruleset in future.

– [balance] Normal difficulty was rebalanced, now monsters deal more damage (affects new saves only, ruleset: #121).
– [balance] Formula for experience required to level up made a bit more steep (all difficulty levels), at 20/30/40/50 thresholds. It slows down access to the highest levels, in practice it’s a difference of around -5 levels in the late game (affects new saves only, ruleset: #121).
– [balance] Added “Ancient Evil Aura” to Dungeon of Doom, adjusted plaque and description of that location.
– [balance] Battlesmith MP per level x2 (instead of x1), Max Encumbrance increased drastically (to Enc 50, which makes this class the highest encumbrance class in the game). Now also starts with Blacksmith’s Heavy Forge Armor which is similar to Heavy Forge Armor (which would be actually usable by this character due to extreme Enc).

– [interface] Wider “+” button for increasing stats. Should make it more convenient to play on Steam Deck.

– [fix] Boats/Ships related texts were not included in the translation file (and therefore not translated).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland II version 1.20.1

Version 1.20.1 released

A small update, mostly to fix incorrect manual version. Also added one intermediary quest (purely so people would not get confused what to do next, since I observed many people got lost in that part of the game).

– [misc] Added an intermediary quest “visit chancellor” (because many people were confused what to do at this point).
– [misc] Localization (DE/FR/PL) is almost complete. Those are still marked as partial but those are actually more than 99% complete.

– [fix] Manual was incorrect (from old v1.1x), replaced with the proper (v1.20).
– [fix] Interface scroller visual glitch.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland II version 1.20

Version 1.20 released

Finally, the big rebalance version is out! In the last months I was gathering feedback, drawing proposals and discussing implications of various balance changes with many people. Here is the result of this long work. First, a lot of rules were adjusted. Hit/Evade formula was redone, difficulty level effects adjusted, Arcane, talents and so on. Next, many classes and some races got significant rebalance. The premise being that specialized classes should get their special bonus for free or almost free and instead focus on a more generic perks and that hybrid classes should be stronger. Arcane bonuses availability was increased, including special musical instruments for Bards, more items with Arcane and Knowledge bonus to Arcane adjusted. Spells got rebalance as well. Monsters were adjusted in many cases, in a logical way, for example Dragons got better armor. The mid/late game areas difficulty was increased accompanied by environmental zones damage increase (Frost and Lava). In addition barrels were redesigned, now those grant gold, vials (rare) or just flavor text. The are also smaller changes like prices rebalance in the Magic Shop, griffin travel time, etc. And the last thing, there is now a new location on Eastern Swamps (some players raised a concern this area is empty and I found this complain valid).

OId saves (pre v1.20) will be automatically converted to the new rules (very minor things will be not, like attributes adjustments for classes, but those are very minor, so it’s perfectly fine to play the adjusted version using your old saves).

Overall, the goal of the big rebalance was to introduce the much needed changes, especially regarding classes balance, without upsetting the state of existing games in progress. But if you prefer to finish your existing game in progress using the old rules, you can always access the “Pre BigRebalance version v1.1x” which will be permanently available on the Steam Beta branch.

– [feature] New item type Musical instruments which grants “Music” (Arcane bonus usable for Bards and Troubadours only).
– [feature] Barrels redone. Now instead of experience those have a chance to give gold or drop a vial (savescumming protected, as usual).

– [balance] Elves have no longer Endurance penalty.
– [balance] Elves got +10 Sorcery resistance.
– [balance] Wood Elf extra attributes changed to DEX & TOU (to allow a viable elf warrior option).
– [balance] Archer second attribute boost upon level up changed from STR to TOU (since Strength is useless when using bows).
– [balance] Champions extra damage vs Sorcerers & Warlocks +30% instead +10%.
– [balance] Champions got Sorcery resistance +15 and Fire/Cold/Lightning resistances +5.
– [balance] Troll Slayers got Fear resistance +50.
– [balance] Wizards and Healers (plus derived classes) talent changed to “Magical Resistance” (+1 Fire/Cold/Lightning resistance per 3 points of Knowledge).
– [balance] All classes got double Arcane gain from knowledge (like Wizards and Healers previously). Which makes Knowledge equally efficient for all classes in regard of extra Arcane.
– [balance] Experience required to level up from Difficulty level flattened (Hard and Insane now have a much smaller experience penalty).
– [balance] Insane difficulty now has all prices like on Hard.
– [balance] Reduced monsters’ damage on Insane difficulty level.
– [balance] Armor maximum damage reduction increased by x0.5 (minimum damage reduction not changed). This means that armor can potentially reduce more damage (and reduces more on average) but has a higher variation.
– [balance] Actually a fix, attacks vs ALL party members were never causing status effects as those intended to. But since it was never mentioned it should work this way and it was playtested without this and therefore the difference here of being classified as a bug or a feature is my original intention, it was propagated from a bug to a feature… Yup, that’s the most logical approach. I know, life is strange.

Everything from Experimental Rebalance moved to regular ruleset:
– [balance] New hit chance formula (taking Dexterity into account more).
– [balance] Monsters got Dexterity attribute (Dexterity value depends on level, also Trolls got it significantly lower), which affect hit and evade.
– [balance] Offensive spells power +20%, level 1-29 offensive spells power +50%.
– [balance] Whirling item ability chance increased significantly (to 25%).
– [balance] Reduced griffin travel time (from 4h to 2h).
– [balance] Lava environmental damage x3, Extremely cold environmental damage x2 (lower grades of frost damage not changed).
– [balance] Troll Slayers got extra +2x HP multiplier (to a total of 9x HP), making the class the highest HP in the game (to compare: Warrior has 6x HP and Knight 7x HP).
– [balance] Archers got +x1 Damage multiplier and +20% Critical Hit Chance (previously +10%) when using bows.
– [balance] Bards (and Troubadours) got +1x MP multiplier.
– [balance] Mage Knights got +1x HP multiplier and +1x Arcane multiplier (on par with Wizard) also access to Resist Elements spell.
– [balance] Dragons got better armor.
– [balance] Snow/Ice/Great Ice Lizards got significant level up.
– [balance] Barbarians got level up (from 15/20 to 20/25).
– [balance] Trolls got Fear attack.
– [balance] Green Beetles level increased.
– [balance] Mantis level increased and more deadly attack types added.

– [content] Magic shop adjustments: prices reduced significantly (almost halved), new items available (weapons, arcane sources, etc).
– [content] New item: Ring of Arcane (common).
– [content] New location on East Marshes with high level enemies (to explore in the late game).
– [content] Removed some Barbarians and added some Grey Snakes in the beyond Bardacia region (there were too many identical monsters).

– [interface] Hit/Evade tooltip lists chance to hit table vs example values.
– [interface] Shows Critical Hit Chance on the Character/Hit tooltip.
– [interface] Added Overburdened and Ranged wrong position on status list (on the Characters stats screen).

– [fix] Incorrectly enabled quick exit DEV mode hotkey, disabled now.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!