『Legends of Amberland』シリーズ、PCでも日本上陸!

『Legends of Amberland』シリーズ、PCでも日本上陸!

この記事は、英語版の記事の翻訳記事です。

『Legends of Amberland』シリーズがついに日本語になりました!
シリーズ3作に、機械翻訳による初期の仮訳ではありますが日本語を実装した、下記の新バージョンをリリースしています。(1つは昨日にリリース済みです。)

翻訳品質についての重要なお知らせ: これは私のゲームを私自身の手でアジア圏言語へと対応させる初の試みです。そのため、この初期バージョンでは多くの部分が粗削りで、問題点も多いですが、それらは今後修正していく予定です。この初期バージョンでは、技術的な側面(文字が正しく表示されるか、読みやすいように文字を大きくするか、必要に応じてテキストのサイズを自動調整するかなど)に注力しており、訳そのものの品質を向上させる優先度は高くありませんでした。今後、日本の皆様などのプレイヤーのフィードバックを受け、技術的な問題がないことが確認できましたら、改めて訳そのものの品質向上へと向き合っていきたいと思います。

ところで、日本ではゲームの翻訳に対して、本来ならば明示的な許可が必要だと伺っています。そこで、Silver Lemur Gamesでは、誰でもゲームを日本語を含む様々な言語へと(ゲーム内のlocaleフォルダのコンテンツを編集して)翻訳し、配布することを許可します。この投稿を消す予定はないので、このページへのリンクをブックマークしておくと、もし法的な理由で許可を証明しなくてはならなくなっても安心でしょう。もしより良い翻訳データを作ってくれる方がいるのであれば、私のところにもできたデータを送ってくれると嬉しいです。

そして、これはAmberlandの世界をアジア圏各国のプレイヤーへと届けるための最初の一歩です。シリーズのアジア圏言語への(PC版)翻訳がなかったのは、ひとえに技術的な制約によるものでした。しかし、エンジンがアジア圏言語へと対応した今、日本語以外のアジア圏言語へ対応することは必然です。今後の情報にもご期待ください!

Amberland is going Japanese!

Legends of Amberland series heads to Japan!

Link to Japanese translation of this news.

The Legends of Amberland series (PC) was localized into Japanese!
New versions of all Amberland games were released (yesterday and one today), all of them containing a crude, early, Japanese translations.

  • Legends of Amberland: The Forgotten Crown (v1.32) release notes
  • Legends of Amberland II: The Song of Trees (v1.25) release notes
  • Legends of Amberland III: The Crimson Tower (v1.12) release notes

Important note on quality: This is the first attempt to localizing ANY of my games to ANY Asian language. So, it is very a very crude first attempt and will have problems, those will be fixed of course. During the first localization step I was focusing on technicalities (characters displayed properly, making things bigger so those characters are readable, auto resizing text where needed, etc) while quality of translation itself was a low priority. Once I gather players feedback on things and it’s confirmed that, on technical side, everything is acceptable, I will proceed to improving the text quality itself.

BTW, I have heard that Japanese legislation requires and explicit permission to anyone who would want to localize the game (it can be done trivially by editing text files in “data/locale/” folder). Therefore, Silver Lemur Games grants anyone the right to localize the game (by changing locale/ game folder content) to Japanese (and other languages) and to distribute those locale files via various means. You might save yourself the link to this post if you need it for legal reasons, it’s persistent. Oh yes, if you do, you might consider dropping me the improved locale as well.

This is the first step in bringing the world of Amberland to more players across Asia. Since lack of those localizations was caused by technical limitations only. But now, when the game engine supports Asian character set, additional Asian language localizations are inevitable. Stay tuned!

Legends of Amberland III version 1.12

Version 1.12 released

Finally, the game has been localized to several languages (and more to come)! What’s more, for the first time, Asian language has been included (Japanese in this version)! Amberland series has crossed the Rubicon of proper UTF-8 support, which means, from now on, all sort of Asian languages are possible! This version might have minor problems with localization, but rather minor and rare ones (plus, the game has auto verification of localization, so in case of serious problems the game will simply display English version of a text instead of crashing).

In case you wondered, yes, more Asian languages are planned and the same localization was already done for all previous instalments of the series.

– [misc] DE, FR, PL, JP language.
– [misc] Proper UTF-8 support (for Asian languages).

– [fix] Incorrect information about location of one trainer.
– [fix] Spelling mistakes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland II version 1.25

Version 1.25 released

This version is another backporting of fixes for bugs discovered during Legends of Amberland III development. Also added some technical features, a few more portraits. There is also one more thing, Asian localization support! For now added Japanese localization, it might be crude and have some minor issues, but overall it works!

In case you wondered, yes, more Asian languages are planned and the same localization is planned for all sequels as well.

– [feature] Options now allows you to set FPS limit.

– [misc] Added some new portraits to choose from (dark skinned, upon players’ request).
– [misc] Improved some icons (right menu buttons).
– [misc] 3D view perspective improved (backported from LoA3).
– [misc] Updated engine (this fixes a rare glitch with a missing item name from NPC dialogue).

– [locale] Ukrainian language.
– [locale] Japanese language.

– [interface] Minor interface improvements related to fonts scaling and localization, basically to assure everything fits on the screen regardless of language (backported from LoA3).
– [interface] Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates.

– [fix] Dwarven archers now start with a bow, not an axe.
– [fix] Rebinding left/right arrow key (import options and keybinding).
– [fix] Localization (now selected properly on start).
– [fix] GUI allowed clicking two buttons at once in some rare cases/resolutions.
– [fix] Time pass hour glitch (never reported, just encountered the possibility when examined the code).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland version 1.32

Version 1.32 released

This version includes a lot of small improvements backported from Legends of Amberland III. In addition it has the first version of Japanese localization! Yup, Asian languages are possible now. For now might be a bit crude and might have problems, but overall it works!

In case you wondered, yes, more Asian languages are planned and the same localization is planned for all sequels as well.

– [feature] Options now allows you to set FPS limit.

– [misc] Localization (JP).
– [misc] 3D view perspective improved (backported from LoA3).
– [misc] Updated to the newest engine (mostly extra protections for GPU overheat/underheat, also it fixes the rare “blank item found” display glitch).

– [interface] Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates.
– [interface] Minor interface improvements related to fonts scaling and localization, basically to assure everything fits on the screen regardless of language (backported from LoA3).

– [fix] Rebinding left/right arrow key (backported from LoA3).

Reminders
Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it.

In addition, if you have a moment could you please leave a Steam review of the game? It does not need to be long. It makes a big difference for an indie developer like me and increases the chance I will be making games in that style in future.

Amberland is coming to mobile (Android and iOS)!

Legends of Amberland series is being ported to mobile!

I’m happy to announce that a few days ago I signed a deal to bring the entire Legends of Amberland trilogy to mobile devices.

The ports are being developed by Bart Mamzer, a fellow indie developer from the local game development scene with many years of experience creating both mobile and PC games.

All three games are coming to Android and iOS (Apple):

  • Legends of Amberland: The Forgotten Crown
  • Legends of Amberland II: The Song of Trees
  • Legends of Amberland III: The Crimson Tower

As with the PC versions, the mobile releases will use a good old premium model: buy once and enjoy the full game. No microtransactions, no energy systems, no ads, just a complete game.

The exact release schedule, launch order, regions, and dates have not yet been finalized, I’ll share those details later.

Most of the technical groundwork has already been completed, and development is progressing well.

I’m excited to see Amberland make the jump to mobile and reach a whole new audience of adventurers and reach new digital frontiers!

Stellar Monarch 2 version 1.26

Version 1.26 released

This version brings a big feature for non English speakers (over the years many people reported they would want to play the game, but they can’t since they don’t speak English). So, localization to different languages is here. It’s an early attempt on translation, so it’s incomplete and might have minor issues, still, it works. Next, a new technology and project to deal with Space borne creatures. There are also traditional interface improvements and fixes.

Call to translators: If you wanted to help improve the quality of translations/or translate to a different language, hop on our Discord and shout!

– [feature] Localization (Options/Gameplay), you can now select a language. Note that it’s a first attempt ant those localization might be incomplete and/or of low quality (also manual is not translated yet).
– [feature] Space borne inhibitor: Tech which unlocks a new project “Space Borne Inhibitor”, it makes Space Borne creatures attacks less frequent and weaker.
– [feature] Can set FPS limit in Options.

– [misc] Localized to DE, FR, ES, PL, RU. Note that all those are incomplete (for example manual is not localized yet). Yet those should be enough to play the game without the knowledge of English.

– [interface] Scroller on the list of projects screen (previously it was not needed because all projects fit).
– [interface] Input edit box (save filenames, rename things, etc) improved (more characters allowed, can move cursor by cursor keys).

– [fix] Possible courtier name “Martin Martin”.
– [fix] Online achievements on GOG not triggering properly.
– [fix] Zoom speed settings were ignored (apparently, no one needed to use it, so no one reported a bug over all those years… Just stumbled on it by a chance).
– [fix] Spelling fixes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Stellar Monarch version 1.49

Version 1.49 released

Maintenance update. Updated engine, which brings a better safe mode (useful in case of problematic setups) and some boring technical fixes.

– [misc] Updated engine to the newest version.
– [misc] The game now reacts to “FPS limit” config settings (you have to manually edit config.ini, add “fpsLimit=NUMBER” to “[screen]” section).

– [fix] GOG online achievements not triggering properly.

Legends of Amberland III version 1.11

Version 1.11 released

The second after release version is out. The most requested feature, Midnight Rune is back! Reworked it, so now it works completely different. It’s enough if only one party member cast it (it affects all party bonuses, even fountain effect) and the only cost is that the caster has reduced maximum MP while the rune is drawn. Actually, it has nothing to do with “midnight”, but decided to keep the old name since many of you said it would be all right. Next, Custom difficulty option was fixed, polished and moved to regular features. Also the usual small improvements and fixes.

– [feature] Custom difficulty start option moved from experimental to regular features (also finetuned).
– [feature] Midnight rune (it’s very different than one in Legends of Amberland II) allows sustain party bonuses so those do not expire. It can be cast by anyone (so one hero can extend the effect cast by another class, like Wizard would sustain the effect of the Bard). It also affects fountains duration. Caster’s maximum MP is reduced by 1/5 while the rune is drawn.

– [interface] “Use Magic” button tooltip now has hotkey listed.
– [interface] Hotkeys no longer listed in any tooltips on Steam Deck (since it has no keyboard so it makes no sense).

– [fix] Custom difficulty (experimental feature back then) was always set to Easy regardless of choice.
– [fix] Spelling mistakes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland III version 1.10

Version 1.10 released

So, the first after release version is out! It introduces a feature which I haven’t managed to finish for v1.00, an option to start with a smaller party size (for now as experimental feature, you need to enable it via Options/Gameplay/More/Enable Experimental Features then Custom difficulty will appear under New Game). It allows you to play with fewer party members (the rules are adjusted a bit to make it somewhat even). There is a traditional rebalance (easier made easier also less experience required to level up across all difficulty levels), a nice feature for people who play with gamepad (auto deactivate/activate mouse cursor) and smaller changes, fixes, etc.

– [feature] Experimental feature (enable Experimental features in Options/Gameplay first): Added Custom difficulty which allows to play with a smaller party size (5/3/1 heroes). The game adjusts the combat rules/difficulty depending on number of party members (with fewer heroes you get less experience required to level up, extra actions in combat, extra HPs in solo mode).

– [misc] Start with central character selected.
– [misc] Autofill Party option now tries to make the same party as Quick Start option.
– [misc] Improved manual.

– [balance] Reduced experience required to level up (to allow reaching level 50 on most difficulty levels without Monster Respawn enabled). Note: if affects existing saves (you might find you can level up after you load your older save).
– [balance] Reduced monsters HP and Damage on Easy difficulty.

– [interface] Improved Magic screen (bigger fonts on lower resolutions, especially useful for Steam Deck).
– [interface] Clue tooltip adjusted to make it more clear that some quests might require fewer clues.
– [interface] Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates.

– [fix] Many small spelling fixes and small NPC dialogue improvements.
– [fix] Other small fixes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!