Stellar Monarch 2 version 1.24

Version 1.24 released

This version is a bag of various improvements. New ministry events, rebalance of military, a lot of spelling fixes, budget effect adjustments. Mostly small stuff based on your feedback from the forums and Discord.

– [feature] Budget (Fleet) grants extra recruits from Space Academy.

– [balance] Modernizations: “Crew reduction” and “Economic construction” greatly increased efficiency.
– [balance] Ship hulls that have less/more crew required effect have the impact increased from 25% to 33%.
– [balance] Aliens Scanners adjusted (they seemed to have too high numbers, especially on high difficulty levels, now the value is more flat).
– [balance] Cost (Focus points) of firing officers reduced.

– [content] New ministry audience events. Note that those are in editable .lua files, so you can create your own ministry events from now on if you are into modding.

– [fix] In rare cases a non explored planet could have been set as a target for conquest. No longer allowed.
– [fix] A lot of spelling fixes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!