Category Archives: RPG

Progress report – Legends of Amberland III – 2025 Q3

Overview
Today I have sent the first demo build to Valve for review. Everything goes quite smoothly, if we exclude the usual “life throws unexpected things at you to slow you down”, but it always happens so I learned to include it into my schedules. I think I should be ready for release in December (but that’s not 100% decided yet). The demo probably will be out a week or so before Steam Next Fest, so very soon.

What was done
Content wise, the first zone (everything that will be in the demo) is finished. There are rough edges and there was no quality pass, but technically the demo is ready content wise. Some new feature were added like: clues system, elemental damage from weapons (Flaming Sword, now most magical staves deal extra elemental damage, etc), elemental vulnerabilities for monsters (Fire/Cold/Lightning), recruitable heroes in inns, classes rebalance and adjustments (Bard got back “Heroic Ballad” from first LoA, boosted Champion, Troll Slayer, etc), adjusted some spells (I hope to make some bigger changes in the spells system later) and item traits, new environmental effect (Toxic fumes), rebalance (fewer sources of Arcane +X%). Also, I was lucky to get a very competent composer who was able to match the style of the existing music, so LoA3 will have tunes mixed from LoA2 and new ones (to maximize variety).

What’s left
A lot of content is still missing (like 3/4). Some “must have” features like new time system (I want to get rid of “party bonuses & fountain effects expire at midnight”), possibly some new classes, maybe “dark dungeons” and sources of light and other things. Plus mundane things, manual, QA, localization, etc. Overall, extra stuff might be implemented if the time allows it.

Summary
Everything is going well. I think, I got somewhat better at making locations (plus, I collected a lot of feedback from LoA and LoA2 so I know what to avoid), so I hope there would be an increase in quality of those (not guaranteed, just my guess). Once I finish the “must have” stuff, I’m going for extra features. There is a very decent chance the game to be released this year.

BTW, wishlist the game if you have not done it yet!
https://store.steampowered.com/app/3823520/Legends_of_Amberland_III_The_Crimson_Tower/
https://www.gog.com/en/game/legends_of_amberland_iii_the_crimson_tower

(yes, there is a spelling mistake in the dialogue above, I know)

Legends of Amberland II available on Nintendo Switch and XBOX!

Port of Legends of Amberland II (Nintendo Switch & XBOX)

Legends of Amberland II: The Song of Trees has been released on Nintendo Switch and XBOX. It’s also compatible with Nintendo Switch 2. The game was ported and published on those platforms by Pineapple Works (the same company which ported first Legends of Amberland).

Where to buy:

Trailer:

For Press:

Website (Pineapple Works): https://pineapple.works/project/legends-of-amberland-ii-the-song-of-trees/
Presskit (Silver Lemur Games): https://www.silverlemurgames.com/legendsofamberland2/presskit/

Legends of Amberland version 1.31

Version 1.31 released

This version contains some very boring yet important technical upgrades (solves GFX card problems on some machines) and traditional spelling fixes and translation improvements.

– [misc] Upgraded to the newest engine (which, among other things, has an important improvement of forcing the OS to always use the best GFX card, which solves several potential technical issues).
– [misc] Upgraded third party libraries (among other things some national characters in some languages look more clear now).
– [misc] Translation (PL) improved.
– [misc] Translation (DE) improved.

– [fix] Spellbook button color.
– [fix] Many spelling fixes in the manual.

Announcement Trailer – Legends of Amberland III: The Crimson Tower

Trailer for upcoming Legends of Amberland III

The trailer for Legends of Amberland III: The Crimson Tower, scheduled to be released in December 2025 or early 2026 is available!

Steam: https://store.steampowered.com/app/3823520/Legends_of_Amberland_III_The_Crimson_Tower/
GOG: https://www.gog.com/en/game/legends_of_amberland_iii_the_crimson_tower
Consoles: (Not Available Yet)

Legends of Amberland II version 1.24

Version 1.24 released

This version introduced interface improvements, the party creation screen was redesigned and adjustments were made to let the interface work better for odd resolutions and with more verbose languages. Russian language was added and several localization improvements were introduced (useful to translators). Also a small rebalance of one party bonus.

– [interface] Party Create screen redesign. Now professions, races, etc show as a list with only the selected race visible on the right (so now everything fits on all resolutions and all language combinations and fonts are bigger).
– [interface] Improved Character statistics screen (relevant for odd resolutions, most people will see no difference).
– [interface] Auto scroller for NPC dialogue if the text does not fit (never needed if English language is selected, so useful for verbose languages only).
– [interface] Improved inventory, quality tier markers redone into icons.
– [interface] Improved inventory, list of item abilities auto scales based on available space (so the biggest font possible is always used).
– [interface] Languages selector hides non translated languages (so no longer “holes” for reserved languages).

– [balance] Iron Skin party bonus Paralysis resistance changed from +50 to +25 (it was too powerful and made Paralysis resistance from items irrelevant).

– [misc] New translation (RU) available.
– [misc] Localization: redone locale to IDs only (no need to know language symbol at all!)
– [misc] Removed ruleset display from quick menu tooltip (this information is not really needed and was just UI bloat).
– [misc] If safe mode is enabled the game limits frame rate to 30 FPS (to prevent potential CPU/GPU overheat).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland III available for Wishlisting on Steam & GOG!

Legends of Amberland III: The Crimson Tower is coming to PC soon!

The third installment of the Amberland saga is in development. It will be released on Steam & GOG and later on Nintendo Switch and possibly other consoles. The game is perfectly playable on Steam Deck (as all other parts of the series), and also run flawlessly on Linux and Mac via emulation/compatibility layer.

Planned release: late 2025 / early 2026.

Press kit: https://www.silverlemurgames.com/legendsofamberland3/presskit/

You can wishlist the game here:
* Steam (PC): https://store.steampowered.com/app/3823520/Legends_of_Amberland_III_The_Crimson_Tower/
* GOG (PC): https://www.gog.com/game/legends_of_amberland_iii_the_crimson_tower
(note: it might take up to a few hours before the links are enabled)

Legends of Amberland II version 1.23

Version 1.23 released

This version introduced Spanish translation, some small fixes and improvements and deals with a particular GPU problem. Apparently, some (maybe all?) laptop manufacturers do no install drivers to the integrated GPU card if a dedicated card is included as well. Presumably their thinking was that no one would use those since a superior card is present. Which is true for most games, but since Legends of Amberland series is gentle on GPU, OS can decide that a lower performance GPU should be used to preserve energy, so it switches to the integrated GFX card and… the game does not work because the GPU has no drivers installed. The workaround was to force the OS to always use the best GFX card available. Have fun!

– [misc] ES full translation and minor fixes to other translations.
– [misc] Upgraded third party libraries (among other things some national characters in some languages look more clear now).

– [interface] Adjusted monsters zone (damage markers position). Somewhat more pleasant visually now.
– [interface] Monster info screen redesign (including list of all attacks on monster info (with damage and effects)).

– [fix] Spellbook button incorrectly greyed out when can’t cast selected spell (should be greyed out only when no magic talent or zero MP).
– [fix] Engine update with an important GFX card fix (force use of the best GFX card).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Port of Legends of Amberland II delayed

Nintendo Switch and XBOX port delayed

Due to circumstances outside my control, port of Legends of Amberland II: The Song of Trees for Nintendo Switch and XBOX will not be finished in 2024 as originally planned. Most likely it will be out on those platforms somewhere in 2025 but at the moment I can not give any specific dates. Expect an update on the port status somewhere around first half of 2025.

In the meantime you can play the game on Steam Deck (Verified).

Sorry for the delay!

Legends of Amberland version 1.30

Version 1.30 released

This version backports several improvements and fixes from Legends of Amberland II. This includes improved text visibility on Steam Deck (fonts size), minor improvement of the scroller (visual glitch fix), updated engine (rare bug fixes) and the Armor calculation fix. In addition, Amplify Resistances bug, which was just discovered, was fixed. Have fun!

– [misc] Updated to the newest engine (which fixes some very rare bugs on odd hardware).

– [interface] Slightly bigger item abilities font size.
– [interface] On Steam Deck resolution (1280×800) the item area is automatically made bigger, which allows to fit even bigger font size and therefore the item ability text is even bigger (which is handy when playing on handheld), at the expense on the number of items displayed at once. This is screen resolution based, so while designed specifically for Steam Deck, it will behave the same way on any hardware.

– [fix] Interface scroller visual glitch.
– [fix] Withered tree quest had a small glitch, you had to visit the Wizard again to trigger it.
– [fix] Fix of armor formula (was not working as described).
– [fix] Incorrect Amplify Resistances spell effect (was increasing damage instead of reducing it).

Reminders
Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it.

In addition, if you have a moment could you please leave a Steam review of the game? It does not need to be long. It makes a big difference for an indie developer like me and increases the chance I will be making games in that style in future.

Legends of Amberland II version 1.22.1

Version 1.22.1 released

Hotfix. Due to various strange occurrences the maps in v1.22 became kind of corrupted (some things that were supposed to be locked were open from the start). Which lead to problems with the main storyline. This version patches it and also introduces an autofix for saves that suffered from this bug.

By the way, if you ever have any problems with your saves you can always send them to me to fix manually. Thanks!

– [fix] The previous version (v1.22) introduced corrupted maps data, which makes some grates start open while those should start locked. This allowed to visit places you were not supposed to access and therefore broken the main storyline and made you solftlocked from progressing further.
– [fix] In previous versions there was a story bug possible (softlock) if you visit places in an odd order. This version autofixes such occurrences on old saves. You just need to visit the place you were asked to visit AGAIN and return to the quest giver, it will record properly. Note that you will have it logged as unfinished quest in such case, disregard it, you already completed it. Also, remember that in case of any such problems you can always send me your save file to fix. Note that this version is preventing the bug from happening, this is only to auto fix old saves.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!