Category Archives: New Version

Legends of Amberland II version 1.24

Version 1.24 released

This version introduced interface improvements, the party creation screen was redesigned and adjustments were made to let the interface work better for odd resolutions and with more verbose languages. Russian language was added and several localization improvements were introduced (useful to translators). Also a small rebalance of one party bonus.

– [interface] Party Create screen redesign. Now professions, races, etc show as a list with only the selected race visible on the right (so now everything fits on all resolutions and all language combinations and fonts are bigger).
– [interface] Improved Character statistics screen (relevant for odd resolutions, most people will see no difference).
– [interface] Auto scroller for NPC dialogue if the text does not fit (never needed if English language is selected, so useful for verbose languages only).
– [interface] Improved inventory, quality tier markers redone into icons.
– [interface] Improved inventory, list of item abilities auto scales based on available space (so the biggest font possible is always used).
– [interface] Languages selector hides non translated languages (so no longer “holes” for reserved languages).

– [balance] Iron Skin party bonus Paralysis resistance changed from +50 to +25 (it was too powerful and made Paralysis resistance from items irrelevant).

– [misc] New translation (RU) available.
– [misc] Localization: redone locale to IDs only (no need to know language symbol at all!)
– [misc] Removed ruleset display from quick menu tooltip (this information is not really needed and was just UI bloat).
– [misc] If safe mode is enabled the game limits frame rate to 30 FPS (to prevent potential CPU/GPU overheat).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Stellar Monarch 2 version 1.23

Version 1.23 released

This version has several balance tweaks (mostly related to the expansion but not only), interface improvements (clarification how things work) and manual improvements (more topics covered). In addition, Fighters get an interesting change, now those can target ships with shield up, but at a penalty, so Fighters became more valuable now. Next, I was playing with Communication Towers mechanic, got a new idea for it but I’m not sure it would be better, so for now I put it as an optional extra rule which you can enable if you wish. The last thing is improvement of safe mode (which you run where you encounter problems), to address some rare issue with some GFX cards.

– [feature] Fighters can target ships with shields up (but as the last resort since half of the bombs will bounce off and miss if shields are operational). This makes Fighters and Heavy Fighters more useful since they can always find a valid target for a bomb run.
– [feature] Extra rule (must be enabled on game start) “Alternative communication towers mechanic”. It alters communication towers mechanic, those become much cheaper (including upkeep) but you have to place those adjacent to each other.

– [interface] Adminstrative pts tooltip show how much total you get per turn.
– [interface] Improved legislation pts tooltip.
– [interface] Improved political marriage tooltip (arranged marriage sources explained).
– [interface] Improved megalopolis tooltip.
– [interface] Improved planetary battle report a bit.
– [interface] Added range of starbase to “build starbase” button tooltip.
– [interface] Starmap Base map mode shows also range markers.
– [interface] Main menu news notice box beautified.

– [misc] If safe mode is enabled the game limits frame rate to 30 FPS (to prevent potential CPU/GPU overheat).
– [misc] There is a delay of 1/10 of a second between pressing End Turn multiple times (to prevent overheat on some machines, plus it partially prevents accidentally holding ENTER key). The delay is disabled when in Tester Mode.
– [misc] Auto limit FPS (for a few seconds) when running the Game Mode first time (like after New Game or loading from a save) to prevent “underheat” on some GPUs.
– [misc] Removed “Purchase expansion” button if expansion is present.
– [misc] Hawk Eye and Combat Recon ship hulls had data link bonus but no Data Link itself (illogical).
– [misc] Other small changes.

– [balance] Base Rebel points growth +5.
– [balance] Ships manufacturing cost increases/decreases with difficulty level.

– [expansion] if Expansion #1 active Base Rebel points growth +5 (to offset Propaganda Tradition gain).
– [expansion] Industrial Mongers tradition: +25% Food processing efficiency bonus per level (previously +50%).
– [expansion] Intrigue increases each audience a bit (affected by difficulty level).
– [expansion] Star Knights regular operations (and Master of the Order) event options made weaker and more expensive in terms of Intrigue.

– [manual] Chapter #3 added Secrets, Favors, Great Council, Banquet, better explanation of Political Marriage.
– [manual] Chapter #5 added Centralization, Stability.

– [fix] Create dynasty screen showed uniform of the Emperor as if this was a vassal house.
– [fix] Small cosmetic fixes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Stellar Monarch 2 version 1.22

Version 1.22 released

This is a minor version, the first one that supports the upcoming “Old Dynasties” expansion (which is out tomorrow!), so mostly small technical changes. But it also has two nice features. First, new random events were added, those were originally planned for the expansion, but since I got more new events than I planned, I decided to move some to the base game instead. Second, a kind of modding was added. Now audience events can be written in a simple scripting language, so you can add your own if you wish!

BTW, this version incorrectly says “the expansion can be purchased” instead of “wishlisted”, but it will “fix” itself tomorrow when the expansion is out 🙂

– [feature] This version allows writing your own events (modding), since events system was exposed to LUA (a simple scripting language). In “data/content/” folder you have various files you can edit (note that those will break saves compatibility in most cases) and documentation (most effects are described, with parameters). There are also hints which allow you to disable hardcoded events, etc (for easier testing of new events). Overall, it’s a bit crude, and I would recommend to wait for future version before using it (it might be improved/extended), but overall it works.

– [content] New random audience events (mostly for early game).


The expansion can be wishlisted/purchased here (Steam/GOG):

“Old Dynasties” expansion on GOG

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Stellar Monarch 2 version 1.21

Version 1.21 released

This version is the last one before the new expansion is out and contains various improvements which went to the base game during the expansion development. A new feature, when you accumulate a lot of secrets the Head of the house will visit you on their own and propose some deal (many people were forgetting about the Secrets mechanic, now it’s much more straightforward and you don’t need to remember to capitalize on known secrets). Simplified interaction with the head of the house (now there is just a single “Summon to audience” button). Changed randomization of some important events to prepare for influx of new regular random events in the expansion (so those do not compete with each other and so the periodic events are truly periodic no matter how many regular events there are). Manual has been updated. Many usual adjustments and improvements (interface related mostly) and fixes (one quite important).

Also, do not forget to wishlist the expansion now!

– [feature] If you know at least 3 secrets of a house, there is a chance the head of the house will appear during an audience and offer you some deal to forget those (you also have an option to expose them).

– [misc] “F.E.D. Directorship meeting” events are now guaranteed to be called regularly over time (removed from random events pool).
– [misc] Simplified “Summon head of the house to an audience” (merged into a single button).
– [misc] Spouse of a head first dialogue option requires 3 secrets instead of 5 for exchange of favors (to make it in par with the new event where the head visits and offer favors for forgetting secrets).

– [interface] Audience Prev/Next buttons got hotkeys (“<" and ">“).
– [interface] House screen got Prev/Next buttons. Note that those selects houses based on order of seniority (not relations).
– [interface] Mini buttons for houses now also close Help if open.
– [interface] Event effect tooltips showing person stats (Competence/Loyalty/Charisma/Authority/Monarchism) colored with the custom stat’s color.
– [interface] Event effect tooltips showing house stats (Authority/Monarchism) colored with the custom stat’s color.
– [interface] Interact with house button slightly bigger.
– [interface] Tooltips for all alien relations change now shows the aliens crests.

– [manual] Updated manual (also added special [u] tag for displaying colored hotkeys).

– [fix] Ships never miss (the whole accuracy system was broken).
– [fix] Rename house UI window open when switching to another house.
– [fix] Reform slider was missing button arrow icons.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland II version 1.23

Version 1.23 released

This version introduced Spanish translation, some small fixes and improvements and deals with a particular GPU problem. Apparently, some (maybe all?) laptop manufacturers do no install drivers to the integrated GPU card if a dedicated card is included as well. Presumably their thinking was that no one would use those since a superior card is present. Which is true for most games, but since Legends of Amberland series is gentle on GPU, OS can decide that a lower performance GPU should be used to preserve energy, so it switches to the integrated GFX card and… the game does not work because the GPU has no drivers installed. The workaround was to force the OS to always use the best GFX card available. Have fun!

– [misc] ES full translation and minor fixes to other translations.
– [misc] Upgraded third party libraries (among other things some national characters in some languages look more clear now).

– [interface] Adjusted monsters zone (damage markers position). Somewhat more pleasant visually now.
– [interface] Monster info screen redesign (including list of all attacks on monster info (with damage and effects)).

– [fix] Spellbook button incorrectly greyed out when can’t cast selected spell (should be greyed out only when no magic talent or zero MP).
– [fix] Engine update with an important GFX card fix (force use of the best GFX card).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Stellar Monarch 2 version 1.20

Version 1.20 released

In this version combat mechanics were adjusted, improved, fixed and clarified. It’s a bit fuzzy what is a new feature, what was wrongly explained and what was broken (it was a mixed bag of stuff), so I just listed all those as “misc”. Some stuff was also simplified (like missiles locking each combat round instead every second round). I also took the opportunity and redesigned and expanded the armor type vs weapon type dynamic. Overall, this version cleaned up some messy stuff related to combat. Oh yes, also traditional small fixes (spelling related mostly).

– [misc] More hull types and weapon types (Laser, Particle Beam, Plasma Gun, Graviton Lance), also Ion renamed to Particle Beam. Added to weapon tooltips the exact effect. Some hull types now have a different weapon type.
– [misc] Missiles attempt to lock on a target enemy ship each combat round (not every second round). The average number of missiles locking per combat round is similar (the change is only to make it less confusing).
– [misc] 50% damage goes to Shields and 50% to Hull (was explained incorrectly in the tooltip). Actually, I was wondering which one is the bug, the mechanic or the tooltip. Decided it’s the tooltip, since 50:50 has some advantages with rounding and is overall easier to grasp.
– [misc] Now aliens can start with Guided Missiles.
– [misc] Other combat related adjustments/fixes.

– [interface] Squadron statistics and espionage tooltip has added that Fighters/Heavy Fighters carry 1 bomb each (and how much damage those deal). Also improved missiles tooltip to make it more clear how those work.

– [fix] Armor ship component was not working.
– [fix] Description of Shields fixed (damage reduction incorrectly listed) (as 1/3 while it’s 50%):
– [fix] Incorrect tooltip info (listed as Hardened Shields instead of Hardened Armor).
– [fix] Incorrect position of some interface elements.
– [fix] Several text related fixes (wrong emperor pronoun in one place and other small stuff).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland version 1.30

Version 1.30 released

This version backports several improvements and fixes from Legends of Amberland II. This includes improved text visibility on Steam Deck (fonts size), minor improvement of the scroller (visual glitch fix), updated engine (rare bug fixes) and the Armor calculation fix. In addition, Amplify Resistances bug, which was just discovered, was fixed. Have fun!

– [misc] Updated to the newest engine (which fixes some very rare bugs on odd hardware).

– [interface] Slightly bigger item abilities font size.
– [interface] On Steam Deck resolution (1280×800) the item area is automatically made bigger, which allows to fit even bigger font size and therefore the item ability text is even bigger (which is handy when playing on handheld), at the expense on the number of items displayed at once. This is screen resolution based, so while designed specifically for Steam Deck, it will behave the same way on any hardware.

– [fix] Interface scroller visual glitch.
– [fix] Withered tree quest had a small glitch, you had to visit the Wizard again to trigger it.
– [fix] Fix of armor formula (was not working as described).
– [fix] Incorrect Amplify Resistances spell effect (was increasing damage instead of reducing it).

Reminders
Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it.

In addition, if you have a moment could you please leave a Steam review of the game? It does not need to be long. It makes a big difference for an indie developer like me and increases the chance I will be making games in that style in future.

Legends of Amberland II version 1.22.1

Version 1.22.1 released

Hotfix. Due to various strange occurrences the maps in v1.22 became kind of corrupted (some things that were supposed to be locked were open from the start). Which lead to problems with the main storyline. This version patches it and also introduces an autofix for saves that suffered from this bug.

By the way, if you ever have any problems with your saves you can always send them to me to fix manually. Thanks!

– [fix] The previous version (v1.22) introduced corrupted maps data, which makes some grates start open while those should start locked. This allowed to visit places you were not supposed to access and therefore broken the main storyline and made you solftlocked from progressing further.
– [fix] In previous versions there was a story bug possible (softlock) if you visit places in an odd order. This version autofixes such occurrences on old saves. You just need to visit the place you were asked to visit AGAIN and return to the quest giver, it will record properly. Note that you will have it logged as unfinished quest in such case, disregard it, you already completed it. Also, remember that in case of any such problems you can always send me your save file to fix. Note that this version is preventing the bug from happening, this is only to auto fix old saves.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland II version 1.22

Version 1.22 released

This version introduces several low priority fixes, small interface improvements, makes full rest more powerful and increases poison damage. Rest was altered, now more statuses are cleared upon full rest, quick rest was not changed. Poison damage was rebalanced, it was made more potent, which I think is needed, especially when the tools to deal with poison are so abundant.

– [misc] Full Rest cures all statuses except Petrified and Poisoned.

– [balance] Poison deals more damage.

– [interface] Character statistics screen shows a tooltip marker upon pressing CTRL or RT on gamepad (this allows seeing tooltips when playing without a mouse).

– [fix] Input stops working correctly upon pressing the IME key on a Japanese keyboard.
– [fix] Untranslated purchase dialogue option.
– [fix] Mysterious Sage was incorrectly called Mystical Sage in one quest description.
– [fix] Translation (German) had HP & MP switched in one place.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Stellar Monarch 2 version 1.19

Version 1.19 released

This version is one big bug fix. Well, it has one measly interface improvement as well, but other than that, just fixes. Actually, there are many more changes, hidden deep inside, but those are made as a preparation for the upcoming expansion, so more like things that needed to be done but not visible to players at all. In short, the most boring update ever. Move along, nothing to see.

– [interface] Mini house buttons (on the top of the screen) sorted by relations/opinion.

– [fix] Was possible to get diplomatic/infiltration progress towards an extinct race.
– [fix] Was possible for an Admiral to sent negative number of squadrons in some cases.
– [fix] Safeguard against potential memory overflow error.
– [fix] Safeguard against squadron templates with no ships (which could cause negative production). Now at least one ship is guaranteed.
– [fix] Events could include options to add Popular Support to reforms that were already passed. Now all such options only pop up if the reform is not passed yet.
– [fix] Bio Chemical bombs were not destroying defensive installations.
– [fix] All constructions (star bases, etc) upkeep was positive (those added money instead of deducting).
– [fix] One of the previous versions broke budget changes counter, fixed.
– [fix] Turns to research could have been displayed as negative (if there was an abundance of research points).
– [fix] Replacing leaders of the house (rebels punishment option) made the head of the house broken (banquet, phantom person on planets display, etc). In addition to the fix, old saves will have this auto corrected on load.
– [fix] Offensive squadrons were not converted to defensive squadrons upon planet conquest in some cases.
– [fix] When automatic queue of technologies option was used the highest unlocked tech level was not updated (and therefore sometimes too low).
– [fix] Various spelling mistakes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!