Monthly Archives: May 2019

Legends of Amberland version 0.26

Version 0.26 released

This version focuses on finishing & polishing end game elements also it dealt with some things that were confusing to new players. In addition, there is now a “Compatibility” beta branch on Steam which you can use in case of problems with running the game.

By the way, I will be showcasing Legends of Amberland: The Forgotten Crown in a few days during Digital Dragons in Cracow. If by any chance to attend this event, drop by!

– [design] Added proper final dialogue and end game conclusion.
– [design] Mirrors finished.
– [design] Added alternative […] (SPOILER PROTECTION: all I can say is it’s something related to mirrors).
– [design] New side quest for Royal Cook.

– [misc] Added “Compatibility” branch to Steam, which can be used is some very rare cases where the game won’t start. To activate: right click on ‘Legends of Amberland’ and open Properties, the select ‘Betas’ tab and choose “compatibility” branch from the dropdown list. Steam will start downloading it. You can revert this by opting out. Note that this version won’t be updated as often as the main branch so it’s to be used as the last resort.

– [interface] Added “Next Character” button on the party creation screen (it was confusing to some players how to select another character, the old method on clicking the portrait works of course).
– [interface] Attempting to enter locked grate gives a notice “This grate is locked” (it was slightly confusing to new players).
– [interface] Clicking by mouse on lever popups a notice “Enter to interact (move forward) with objects” (operating levers was sometimes confusing to new players).

Legends of Amberland version 0.25

Version 0.25 released

If I was naming the updates, which I don’t, I would call that one something like “The Great Configurator Update”. It introduces difficulty settings and keybindings. Now you can choose from 4 difficulty levels: Easy, Normal, Hard and Insane. Normal difficulty is the one you were playing so far, it’s the most balanced level, it provides an adequate challenge and allow you to enjoy the journey. Easy is for people who are somewhat stressed and want to make it, well, easier, still it’s not very easy, just easier. Hard is meant for hardcore RPG players, with lots of experience and so on (that’s the recommended difficulty if you came from RPG Codex or similar community), still the difficulty on Hard is reasonable. Insane is meant for those who constantly complain the games nowadays are too easy, it’s unreasonably difficult, with penalties to everything and probably unbeatable for most people. One thing to note, I tried to keep the pacing similar in all difficulties, so I abstained from heavy bumping monsters HP and other mechanics that would make the game longer than harder. It’s more like that harder difficulty levels introduce more deadly environment than more resistant one. As for keybindings, not much to say I suppose, you can bind up to 3 keys per action and rebind almost all keys (except very special like Escape).

– [feature] Difficulty levels upon new game start (Easy, Normal, Hard, Insane).
– [feature] Rebindable keys (Options/Controls).

– [design] Additional shop items (including Arcane buffing items).
– [design] Tower of Despair unofficial name was dropped in favour of the official Ivory Tower (it was confusing using both names, now the Tower of Despair appears only in the lore/rumours sections and it’s always accompanied by the official Ivory Tower name).

– [balance] Reduced regular shop prices for items tier 4 & 5.
– [balance] Decreased Arcane requirements and Magic Points cost for high level offensive spells.

– [interface] Disabled hot keys when in Quick Menu mode.

– [fix] Keyboard bug from v0.24.
– [fix] Inconsistent portraits highlights bug (now I understand why so many players were asking “what it means if the portrait has a yellow outline” :D).
– [fix] Other small fixes (extremely rare and harmless which probably no one noticed).

Legends of Amberland version 0.24

Version 0.24 released

This version introduces racial classes. Each race, except half elves which share it with humans and elves, have 2 unique classes available to this race only. Humans have Champion and Troubadour, elves Mage Knight and Sage, dwarves Troll Slayer and Battlesmith. So, effectively now you have 6 basic classes and 6 racial classes to choose from, 12 total.

– [feature] Added 6 racial classes (Champion, Troubadour, Mage Knight, Sage, Troll Slayer, Battlesmith).
– [feature] New spells (for Battlesmith).

– [balance] Spells slightly rebalanced.

– [misc] Removed Ranger’s antidote spell, overall I plan to remove from Ranger all healing and cure poison abilities, so Detoxicate ability will be replaced in future versions as well.
– [misc] Dwarves can be wizards and healers from now on. I think the new racial classes are sufficient to convey the different nature of dwarves magic (especially the Battlesmith) and some basic classes disable would look weird with the new classes screen setup.
– [misc] Renamed Bard’s inspiration/Heroic Ballad.
– [misc] Quick start option makes all party members start with redistributed attribute points.

– [interface] Sighly improved equipment display.
– [interface] Clicking again on right menu button closes it (useful since some players tend to click multiple times on buttons during combat with weak enemies, so now to correct the misclick they need to click it once more).

– [fix] Removed invisible enemies in Frost Labyrinth (leftovers from the old map editor format).
– [fix] Changing spell during combat after selecting a spell that require targeting party member was not clearing the previously selected spell.
– [fix] Fixed rare “attack immediately after closing character screen if previously attack was clicked”.