Version 1.11 released
The second after release version is out. The most requested feature, Midnight Rune is back! Reworked it, so now it works completely different. It’s enough if only one party member cast it (it affects all party bonuses, even fountain effect) and the only cost is that the caster has reduced maximum MP while the rune is drawn. Actually, it has nothing to do with “midnight”, but decided to keep the old name since many of you said it would be all right. Next, Custom difficulty option was fixed, polished and moved to regular features. Also the usual small improvements and fixes.
– [feature] Custom difficulty start option moved from experimental to regular features (also finetuned).
– [feature] Midnight rune (it’s very different than one in Legends of Amberland II) allows sustain party bonuses so those do not expire. It can be cast by anyone (so one hero can extend the effect cast by another class, like Wizard would sustain the effect of the Bard). It also affects fountains duration. Caster’s maximum MP is reduced by 1/5 while the rune is drawn.
– [interface] “Use Magic” button tooltip now has hotkey listed.
– [interface] Hotkeys no longer listed in any tooltips on Steam Deck (since it has no keyboard so it makes no sense).
– [fix] Custom difficulty (experimental feature back then) was always set to Easy regardless of choice.
– [fix] Spelling mistakes.

Reminders
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