Category Archives: Legends of Amberland II

Legends of Amberland II version 1.27

Version 1.27 released

This version backported some UI improvements made for upcoming mobile port and introduced new translations and improvements to existing translations.

BTW, the game is going to be released on mobile very soon (as a premium product, without microtransactions etc).

– [misc] Localization (ZH, KO, IT, PT_BR).
– [misc] Improved localization (JA).

– [interface] Improvements to contrast and visibility (especially useful for Steam Deck).

Legends of Amberland II ported to mobile (Android and iOS)!

Legends of Amberland II is Coming to Mobile (Android and iOS)!

The next part of the Amberland series is coming to mobile devices soon!

Planned release date: November 5, 2026 (scheduled)

Enjoy the classic RPG adventure on your mobile device! No microtransactions, no in-game ads — just a one-time purchase to unlock the full game.

Links:

Legends of Amberland II version 1.26

Version 1.26 released

This version introduces small interface improvements and one bug fix.

BTW, the first part of Legends of Amberland series was ported to mobile recently (Android + iOS) as a good old premium product (no microtransactions and the like, you play like on PC). The rest of the series will be ported as well.

+ [interface] Small interface improvements (bigger buttons in various places, useful for Steam Deck).

+ [fix] Help partially working (got broken by v1.25).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland series on mobile (Android and iOS)!

Mobile (Android + iOS) port of Legends of Amberland is out!

The first game in the Legends of Amberland series has just been released on mobile for Android and iOS. The remaining titles in the series will follow soon.
Technical note: depending on timezone the game mighty unlock later, but in less than 24h from now it will be available worldwide.

The mobile version is a classic premium release — no microtransactions and no in-game ads of any kind. Just like on PC, you buy the game once and get the complete experience.

The mobile version is available at half the base price of the PC edition, making it an affordable way to experience Legends of Amberland on the go.

EDIT: Also, Legends of Amberland II is coming to mobile soon!


Links Legends of Amberland:

『Legends of Amberland』シリーズ、PCでも日本上陸!

『Legends of Amberland』シリーズ、PCでも日本上陸!

この記事は、英語版の記事の翻訳記事です。

『Legends of Amberland』シリーズがついに日本語になりました!
シリーズ3作に、機械翻訳による初期の仮訳ではありますが日本語を実装した、下記の新バージョンをリリースしています。(1つは昨日にリリース済みです。)

翻訳品質についての重要なお知らせ: これは私のゲームを私自身の手でアジア圏言語へと対応させる初の試みです。そのため、この初期バージョンでは多くの部分が粗削りで、問題点も多いですが、それらは今後修正していく予定です。この初期バージョンでは、技術的な側面(文字が正しく表示されるか、読みやすいように文字を大きくするか、必要に応じてテキストのサイズを自動調整するかなど)に注力しており、訳そのものの品質を向上させる優先度は高くありませんでした。今後、日本の皆様などのプレイヤーのフィードバックを受け、技術的な問題がないことが確認できましたら、改めて訳そのものの品質向上へと向き合っていきたいと思います。

ところで、日本ではゲームの翻訳に対して、本来ならば明示的な許可が必要だと伺っています。そこで、Silver Lemur Gamesでは、誰でもゲームを日本語を含む様々な言語へと(ゲーム内のlocaleフォルダのコンテンツを編集して)翻訳し、配布することを許可します。この投稿を消す予定はないので、このページへのリンクをブックマークしておくと、もし法的な理由で許可を証明しなくてはならなくなっても安心でしょう。もしより良い翻訳データを作ってくれる方がいるのであれば、私のところにもできたデータを送ってくれると嬉しいです。

そして、これはAmberlandの世界をアジア圏各国のプレイヤーへと届けるための最初の一歩です。シリーズのアジア圏言語への(PC版)翻訳がなかったのは、ひとえに技術的な制約によるものでした。しかし、エンジンがアジア圏言語へと対応した今、日本語以外のアジア圏言語へ対応することは必然です。今後の情報にもご期待ください!

Amberland is going Japanese!

Legends of Amberland series heads to Japan!

Link to Japanese translation of this news.

The Legends of Amberland series (PC) was localized into Japanese!
New versions of all Amberland games were released (yesterday and one today), all of them containing a crude, early, Japanese translations.

  • Legends of Amberland: The Forgotten Crown (v1.32) release notes
  • Legends of Amberland II: The Song of Trees (v1.25) release notes
  • Legends of Amberland III: The Crimson Tower (v1.12) release notes

Important note on quality: This is the first attempt to localizing ANY of my games to ANY Asian language. So, it is very a very crude first attempt and will have problems, those will be fixed of course. During the first localization step I was focusing on technicalities (characters displayed properly, making things bigger so those characters are readable, auto resizing text where needed, etc) while quality of translation itself was a low priority. Once I gather players feedback on things and it’s confirmed that, on technical side, everything is acceptable, I will proceed to improving the text quality itself.

BTW, I have heard that Japanese legislation requires and explicit permission to anyone who would want to localize the game (it can be done trivially by editing text files in “data/locale/” folder). Therefore, Silver Lemur Games grants anyone the right to localize the game (by changing locale/ game folder content) to Japanese (and other languages) and to distribute those locale files via various means. You might save yourself the link to this post if you need it for legal reasons, it’s persistent. Oh yes, if you do, you might consider dropping me the improved locale as well.

This is the first step in bringing the world of Amberland to more players across Asia. Since lack of those localizations was caused by technical limitations only. But now, when the game engine supports Asian character set, additional Asian language localizations are inevitable. Stay tuned!

Legends of Amberland II version 1.25

Version 1.25 released

This version is another backporting of fixes for bugs discovered during Legends of Amberland III development. Also added some technical features, a few more portraits. There is also one more thing, Asian localization support! For now added Japanese localization, it might be crude and have some minor issues, but overall it works!

In case you wondered, yes, more Asian languages are planned and the same localization is planned for all sequels as well.

– [feature] Options now allows you to set FPS limit.

– [misc] Added some new portraits to choose from (dark skinned, upon players’ request).
– [misc] Improved some icons (right menu buttons).
– [misc] 3D view perspective improved (backported from LoA3).
– [misc] Updated engine (this fixes a rare glitch with a missing item name from NPC dialogue).

– [locale] Ukrainian language.
– [locale] Japanese language.

– [interface] Minor interface improvements related to fonts scaling and localization, basically to assure everything fits on the screen regardless of language (backported from LoA3).
– [interface] Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates.

– [fix] Dwarven archers now start with a bow, not an axe.
– [fix] Rebinding left/right arrow key (import options and keybinding).
– [fix] Localization (now selected properly on start).
– [fix] GUI allowed clicking two buttons at once in some rare cases/resolutions.
– [fix] Time pass hour glitch (never reported, just encountered the possibility when examined the code).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Amberland is coming to mobile (Android and iOS)!

Legends of Amberland series is being ported to mobile!

I’m happy to announce that a few days ago I signed a deal to bring the entire Legends of Amberland trilogy to mobile devices.

The ports are being developed by Bart Mamzer, a fellow indie developer from the local game development scene with many years of experience creating both mobile and PC games.

All three games are coming to Android and iOS (Apple):

  • Legends of Amberland: The Forgotten Crown
  • Legends of Amberland II: The Song of Trees
  • Legends of Amberland III: The Crimson Tower

As with the PC versions, the mobile releases will use a good old premium model: buy once and enjoy the full game. No microtransactions, no energy systems, no ads, just a complete game.

The exact release schedule, launch order, regions, and dates have not yet been finalized, I’ll share those details later.

Most of the technical groundwork has already been completed, and development is progressing well.

I’m excited to see Amberland make the jump to mobile and reach a whole new audience of adventurers and reach new digital frontiers!

Legends of Amberland II available on Nintendo Switch and XBOX!

Port of Legends of Amberland II (Nintendo Switch & XBOX)

Legends of Amberland II: The Song of Trees has been released on Nintendo Switch and XBOX. It’s also compatible with Nintendo Switch 2. The game was ported and published on those platforms by Pineapple Works (the same company which ported first Legends of Amberland).

Where to buy:

Trailer:

For Press:

Website (Pineapple Works): https://pineapple.works/project/legends-of-amberland-ii-the-song-of-trees/
Presskit (Silver Lemur Games): https://www.silverlemurgames.com/legendsofamberland2/presskit/

Legends of Amberland II version 1.24

Version 1.24 released

This version introduced interface improvements, the party creation screen was redesigned and adjustments were made to let the interface work better for odd resolutions and with more verbose languages. Russian language was added and several localization improvements were introduced (useful to translators). Also a small rebalance of one party bonus.

– [interface] Party Create screen redesign. Now professions, races, etc show as a list with only the selected race visible on the right (so now everything fits on all resolutions and all language combinations and fonts are bigger).
– [interface] Improved Character statistics screen (relevant for odd resolutions, most people will see no difference).
– [interface] Auto scroller for NPC dialogue if the text does not fit (never needed if English language is selected, so useful for verbose languages only).
– [interface] Improved inventory, quality tier markers redone into icons.
– [interface] Improved inventory, list of item abilities auto scales based on available space (so the biggest font possible is always used).
– [interface] Languages selector hides non translated languages (so no longer “holes” for reserved languages).

– [balance] Iron Skin party bonus Paralysis resistance changed from +50 to +25 (it was too powerful and made Paralysis resistance from items irrelevant).

– [misc] New translation (RU) available.
– [misc] Localization: redone locale to IDs only (no need to know language symbol at all!)
– [misc] Removed ruleset display from quick menu tooltip (this information is not really needed and was just UI bloat).
– [misc] If safe mode is enabled the game limits frame rate to 30 FPS (to prevent potential CPU/GPU overheat).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!