Category Archives: New Version

Legends of Amberland III version 1.12

Version 1.12 released

Finally, the game has been localized to several languages (and more to come)! What’s more, for the first time, Asian language has been included (Japanese in this version)! Amberland series has crossed the Rubicon of proper UTF-8 support, which means, from now on, all sort of Asian languages are possible! This version might have minor problems with localization, but rather minor and rare ones (plus, the game has auto verification of localization, so in case of serious problems the game will simply display English version of a text instead of crashing).

In case you wondered, yes, more Asian languages are planned and the same localization was already done for all previous instalments of the series.

– [misc] DE, FR, PL, JP language.
– [misc] Proper UTF-8 support (for Asian languages).

– [fix] Incorrect information about location of one trainer.
– [fix] Spelling mistakes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland II version 1.25

Version 1.25 released

This version is another backporting of fixes for bugs discovered during Legends of Amberland III development. Also added some technical features, a few more portraits. There is also one more thing, Asian localization support! For now added Japanese localization, it might be crude and have some minor issues, but overall it works!

In case you wondered, yes, more Asian languages are planned and the same localization is planned for all sequels as well.

– [feature] Options now allows you to set FPS limit.

– [misc] Added some new portraits to choose from (dark skinned, upon players’ request).
– [misc] Improved some icons (right menu buttons).
– [misc] 3D view perspective improved (backported from LoA3).
– [misc] Updated engine (this fixes a rare glitch with a missing item name from NPC dialogue).

– [locale] Ukrainian language.
– [locale] Japanese language.

– [interface] Minor interface improvements related to fonts scaling and localization, basically to assure everything fits on the screen regardless of language (backported from LoA3).
– [interface] Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates.

– [fix] Dwarven archers now start with a bow, not an axe.
– [fix] Rebinding left/right arrow key (import options and keybinding).
– [fix] Localization (now selected properly on start).
– [fix] GUI allowed clicking two buttons at once in some rare cases/resolutions.
– [fix] Time pass hour glitch (never reported, just encountered the possibility when examined the code).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland version 1.32

Version 1.32 released

This version includes a lot of small improvements backported from Legends of Amberland III. In addition it has the first version of Japanese localization! Yup, Asian languages are possible now. For now might be a bit crude and might have problems, but overall it works!

In case you wondered, yes, more Asian languages are planned and the same localization is planned for all sequels as well.

– [feature] Options now allows you to set FPS limit.

– [misc] Localization (JP).
– [misc] 3D view perspective improved (backported from LoA3).
– [misc] Updated to the newest engine (mostly extra protections for GPU overheat/underheat, also it fixes the rare “blank item found” display glitch).

– [interface] Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates.
– [interface] Minor interface improvements related to fonts scaling and localization, basically to assure everything fits on the screen regardless of language (backported from LoA3).

– [fix] Rebinding left/right arrow key (backported from LoA3).

Reminders
Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it.

In addition, if you have a moment could you please leave a Steam review of the game? It does not need to be long. It makes a big difference for an indie developer like me and increases the chance I will be making games in that style in future.

Stellar Monarch 2 version 1.26

Version 1.26 released

This version brings a big feature for non English speakers (over the years many people reported they would want to play the game, but they can’t since they don’t speak English). So, localization to different languages is here. It’s an early attempt on translation, so it’s incomplete and might have minor issues, still, it works. Next, a new technology and project to deal with Space borne creatures. There are also traditional interface improvements and fixes.

Call to translators: If you wanted to help improve the quality of translations/or translate to a different language, hop on our Discord and shout!

– [feature] Localization (Options/Gameplay), you can now select a language. Note that it’s a first attempt ant those localization might be incomplete and/or of low quality (also manual is not translated yet).
– [feature] Space borne inhibitor: Tech which unlocks a new project “Space Borne Inhibitor”, it makes Space Borne creatures attacks less frequent and weaker.
– [feature] Can set FPS limit in Options.

– [misc] Localized to DE, FR, ES, PL, RU. Note that all those are incomplete (for example manual is not localized yet). Yet those should be enough to play the game without the knowledge of English.

– [interface] Scroller on the list of projects screen (previously it was not needed because all projects fit).
– [interface] Input edit box (save filenames, rename things, etc) improved (more characters allowed, can move cursor by cursor keys).

– [fix] Possible courtier name “Martin Martin”.
– [fix] Online achievements on GOG not triggering properly.
– [fix] Zoom speed settings were ignored (apparently, no one needed to use it, so no one reported a bug over all those years… Just stumbled on it by a chance).
– [fix] Spelling fixes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Stellar Monarch version 1.49

Version 1.49 released

Maintenance update. Updated engine, which brings a better safe mode (useful in case of problematic setups) and some boring technical fixes.

– [misc] Updated engine to the newest version.
– [misc] The game now reacts to “FPS limit” config settings (you have to manually edit config.ini, add “fpsLimit=NUMBER” to “[screen]” section).

– [fix] GOG online achievements not triggering properly.

Legends of Amberland III version 1.11

Version 1.11 released

The second after release version is out. The most requested feature, Midnight Rune is back! Reworked it, so now it works completely different. It’s enough if only one party member cast it (it affects all party bonuses, even fountain effect) and the only cost is that the caster has reduced maximum MP while the rune is drawn. Actually, it has nothing to do with “midnight”, but decided to keep the old name since many of you said it would be all right. Next, Custom difficulty option was fixed, polished and moved to regular features. Also the usual small improvements and fixes.

– [feature] Custom difficulty start option moved from experimental to regular features (also finetuned).
– [feature] Midnight rune (it’s very different than one in Legends of Amberland II) allows sustain party bonuses so those do not expire. It can be cast by anyone (so one hero can extend the effect cast by another class, like Wizard would sustain the effect of the Bard). It also affects fountains duration. Caster’s maximum MP is reduced by 1/5 while the rune is drawn.

– [interface] “Use Magic” button tooltip now has hotkey listed.
– [interface] Hotkeys no longer listed in any tooltips on Steam Deck (since it has no keyboard so it makes no sense).

– [fix] Custom difficulty (experimental feature back then) was always set to Easy regardless of choice.
– [fix] Spelling mistakes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland III version 1.10

Version 1.10 released

So, the first after release version is out! It introduces a feature which I haven’t managed to finish for v1.00, an option to start with a smaller party size (for now as experimental feature, you need to enable it via Options/Gameplay/More/Enable Experimental Features then Custom difficulty will appear under New Game). It allows you to play with fewer party members (the rules are adjusted a bit to make it somewhat even). There is a traditional rebalance (easier made easier also less experience required to level up across all difficulty levels), a nice feature for people who play with gamepad (auto deactivate/activate mouse cursor) and smaller changes, fixes, etc.

– [feature] Experimental feature (enable Experimental features in Options/Gameplay first): Added Custom difficulty which allows to play with a smaller party size (5/3/1 heroes). The game adjusts the combat rules/difficulty depending on number of party members (with fewer heroes you get less experience required to level up, extra actions in combat, extra HPs in solo mode).

– [misc] Start with central character selected.
– [misc] Autofill Party option now tries to make the same party as Quick Start option.
– [misc] Improved manual.

– [balance] Reduced experience required to level up (to allow reaching level 50 on most difficulty levels without Monster Respawn enabled). Note: if affects existing saves (you might find you can level up after you load your older save).
– [balance] Reduced monsters HP and Damage on Easy difficulty.

– [interface] Improved Magic screen (bigger fonts on lower resolutions, especially useful for Steam Deck).
– [interface] Clue tooltip adjusted to make it more clear that some quests might require fewer clues.
– [interface] Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates.

– [fix] Many small spelling fixes and small NPC dialogue improvements.
– [fix] Other small fixes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Stellar Monarch 2 version 1.25

Version 1.25 released

This version introduces individual courtiers visits. Now courtiers can pop up during an audience (usually in bulk, several at once) with various issues. In practice, this means you have an incentive to banish (for free as an audience option) various courtiers which makes the Imperial Court more dynamic. There is also another big feature I was working on. This build is localization ready (in a crude state, not everything is ready, also disabled by default), so very soon, you should be able to play the game in your preferred language. There are also several bug fixes, small balance adjustments.

Translators needed: If you wanted to help translating the game, drop by our Discord and shout that you want to be a translator.

– [feature] Individual courtiers can appear on audiences with personal issues (gets corrupted, lose competence, lose charisma, is incompetent and should be fired, etc).
– [feature] Experimental feature (need to be enabled via options): Change language (note: no locale files have been added yet, therefore in this version it’s not functioning!). In theory, if you really can’t wait, you could just drop the master file into some auto translator and add your language, it should work (instructions are included in data/locale/ folder). Note: If you wanted to help translating the game, drop by Discord and shout you want to be translator.

– [balance] Ship hulls rebalance (several ship hulls made stronger, removed 1 Command Bridge from the Emperor’s Fist).
– [balance] Different Banish from the court cost depending on courtier’s rank (lowest rank is the cheapest to get rid of).

– [interface] Difficulty level displayed on Victory tab and on save files list.

– [fix] Could appoint a courtier as both Diplomat and Advisor when promoted in a certain order.
– [fix] Mechatrons icons do not disappear after they are eradicated.
– [fix] Rebel status of minor houses was not cleared up properly upon end of rebellion (which causes problems if the said minor house was elevated to a Great House). Also added auto fixing saves that have this bug.
– [fix] Small fixes to audience events (illogical outcome of some options).

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!

Legends of Amberland version 1.31

Version 1.31 released

This version contains some very boring yet important technical upgrades (solves GFX card problems on some machines) and traditional spelling fixes and translation improvements.

– [misc] Upgraded to the newest engine (which, among other things, has an important improvement of forcing the OS to always use the best GFX card, which solves several potential technical issues).
– [misc] Upgraded third party libraries (among other things some national characters in some languages look more clear now).
– [misc] Translation (PL) improved.
– [misc] Translation (DE) improved.

– [fix] Spellbook button color.
– [fix] Many spelling fixes in the manual.

Stellar Monarch 2 version 1.24

Version 1.24 released

This version is a bag of various improvements. New ministry events, rebalance of military, a lot of spelling fixes, budget effect adjustments. Mostly small stuff based on your feedback from the forums and Discord.

– [feature] Budget (Fleet) grants extra recruits from Space Academy.

– [balance] Modernizations: “Crew reduction” and “Economic construction” greatly increased efficiency.
– [balance] Ship hulls that have less/more crew required effect have the impact increased from 25% to 33%.
– [balance] Aliens Scanners adjusted (they seemed to have too high numbers, especially on high difficulty levels, now the value is more flat).
– [balance] Cost (Focus points) of firing officers reduced.

– [content] New ministry audience events. Note that those are in editable .lua files, so you can create your own ministry events from now on if you are into modding.

– [fix] In rare cases a non explored planet could have been set as a target for conquest. No longer allowed.
– [fix] A lot of spelling fixes.

Reminders
You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.

Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!