Version 1.16 released
This version introduces a proper localization to 7 languages! It’s still a bit flawed but 99.5% of the game should be translated. In addition there are tons of small interface improvements. Some of those were inspired by the localization needs (like change of some text to icons, which BTW looks cuter) and some for the plans of full keyboard support (we are not here yet, but if possible I would like to make the game 100% playable by keyboard alone). Note that keybindings will revert to default one upon first launching (you need to rebind those if you want custom ones).
– [misc] Localization to DE, FR, ES, PT, RU, PL (language can be changed via Options). Note that it is still considered an experimental feature and you might experience some parts of the game untranslated (but 99.5% of the game is translated so it’s about a few that are missing at most).
– [misc] Removed gold cost from Magic Shop, now only crystals are used (this is a funny change, I could not decide if to categorize it as a feature or a bug 😀 Initially I designed the Magic Shop to require mostly crystals but in some rare cases also gold as an additional cost for the item, but there was a bug and it never triggered and only crystals were used. The “bug” was fixed in the last version but then I noticed that actually it made more sense if there were crystals required only… So, in this version I decided to revert it and reintroduced the old bug as a feature. Basically, we are coming back the the way it worked in v1.00-v1.14 so most people will not notice any change anyway.
– [interface] Added Overencumbered markers (two grades of severity) on hero portrait, similar to monster caused penalties. Previously too many people overlooked encumbrance penalties and wondered why their Damage and Arcane suffered so badly, now it’s instantly clear.
– [interface] Bigger damage markers (on heroes and monsters).
– [interface] More distinctive miss icon (different shape and color).
– [interface] Changed “Buy” “Sell”, “Put”, “Take” text buttons to graphical ones (shop and deposit screens).
– [interface] Changed item filters text buttons (“Head”, “Body”, “Weapon”, etc) to graphical ones (inventory, shop and deposit screens).
– [interface] Added hotkeys for rest and info screens (note: all previously rebound keys reverted to default, you need to rebind them again).
– [interface] Default key for “Wait” action changed from “ENTER” to “h” (note: all previously rebound keys reverted to default, you need to rebind them again).
– [interface] “ENTER” key is used as “OK/Accept” button for magic selection, the usual “Cast spell” key works here as well (note: all previously rebound keys reverted to default, you need to rebind them again).
– [interface] Able to use 1-7 keys during “select friendly party member for a spell target” (so now you can select target without using the mouse, after the target is selected 1-7 keys revert to the usual role of selecting that character for interface/stats/etc purposes).
– [interface] Casting a spell removes notice from the previous spell (it makes it less confusing since older “unable to cast spell” notices will not be shown anymore).
– [interface] Added language selector (flags) on the main menu (in addition to language selector in options).
– [fix] A rare problem with blinking screen as if one key was pressed constantly (the one where restarting the game fixed the problem, now it always works properly).
Version 1.15 released
This version is the first attempt on localization. Switching languages is very limited (only two languages for now, more to come) and is considered an experimental feature. It also contains fixes and small rebalance.
– [misc] Experimental option: localization (partially working, possible missing untranslated texts, possibly not fitting on the screen, etc, etc). For now only PL and FR.
– [balance] Spells minor rebalance. Cure Petrification MP cost reduced (it’s still a very expensive one as it’s supposed to be).
– [interface] Wider Options screen and caching selected changed (some localized text would not fit otherwise).
– [interface] Added quest names to the quest tooltip (above the quest description).
– [fix] All shop prices were from Insane difficulty, regardless of selected difficulty (ouch!) This fix affects both new and in progress games (it auto updates shop prices, your saves are not affected).
– [fix] Encumbrance being calculated incorectly if playing for very long without changing equipment.
– [fix] Default animation speed not showing properly on Options screen until you change it the first time.
Legends of Amberland: The Forgotten Crown is available on Nintendo Switch now!
It’s a retro RPG, inspired by the games from the 90s era which I played as a youngster. It’s a travel back to the good old times where good was good, evil was evil and everything was much simpler, or at least that’s how I remember it today. You are on a noble epic quest to save the land, there are dragons to kill, stray princesses to rescue and treasures to find. All this was designed to work with modern machines and using somewhat modernized mechanics while preserving the look and feel of the old games which I have so fond memories of. It’s a journey to a beautiful mythical land filled with magic, mysterious creatures, royal castles and other goodies.
It was ported by a Polish company Pineapple Works who were consulting with me all the time, so this is a fine and a faithful port “just as the author envisioned”. Basically all the changes are those required by the platform or things that were simply more natural on Nintendo Switch, but overall, it’s the same story and experience you get as if you played the PC version. The port was well done.
Daddy! Let me play, it’s not true I’m too young to chew the controller!!!
Version 1.14 released
This version has some nice features like keyboard support for spells selection, which was requested a lot, and autosaves upon entering a new location. There was one dialogue line added to Sir Thercion since it was confusing to some players and all text was spellchecked. There was also one more thing, a rebalance. Typically, at this stage of a game’s life I refrain from balance changes. Since the game is complete and I do not want to interfere with games already in progress. But I decided two changes were needed. First was a rebalance of healing spells. I was watching some playthroughs and I concluded that mid and late game spells simply do not provide enough healing since at that stage characters can have like 500 HPs, so I have increased these spells efficiency and decreased arcane requirements. Second was Insane difficulty rebalance. The common feedback was that Insane difficulty was not fun due to the amount of damage monsters deal. So, I tried to rebalance it without changing difficulty too much. Now monsters on Insane deal less damage but have higher HPs, also their power is more evenly spread (in v1.3x branch the monsters on Insane were relatively easy at the beginning and then became too powerful at the end). Hard difficult got some adjustments as well, but much more minor in comparison. All those changes are properly propagated using your old saves, so you can continue your playthrough with the new version rules without any problems.
– [feature] Autosave upon entering a new location (creates an autosave.sav file).
– [balance] On Hard slightly lowered monsters damage and slightly increased monsters HPs.
– [balance] Heavy rebalance of Insane difficulty. Overall, monsters now deal significantly less damage but have more HPs (to avoid situation when the whole party was wiped out in one area attack). In addition, difficulty starts to scale earlier, so (it’s harder at the beginning and not that deadly at the very end).
– [balance] Elven Song/Elven Touch spells rebalanced (higher mastery levels increased Arcane requirements and amount of HPs restored).
– [balance] Power Heal/Mass Power Heal spells rebalanced (significantly reduced Arcane requirements and increased amount of HPs restored).
– [misc] Move to new engine (technical upgrade).
– [misc] Sir Thercion got a dialogue line reacting to slaying the Red Dragon (purely cosmetic, not changing the gameplay in any way, no additional reward or anything). It was a bit confusing to some players that he has not noticed the feat you did, some even reported it as a bug, so I have added a line where he acknowledges it.
– [misc] Spellcheck (all story & content related, not UI).
– [interface] Spells can be selected using keyboard.
– [interface] New check boxes.
– [fix] Monster HPs were not increased properly by the game difficulty level.
– [fix] Griffin/teleport effect position adjusted (visual glitch).
Today I got an official announcement from Pineapple Works, the porting company who was tirelessly working on Legends of Amberland: The Forgotten Crown port for Nintendo Switch in the last months. The port is done and ready and it’s going to be released this month! The exact date is 20 April 2020. Yay!
Legends of Amberland on Nintendo eShop
Here is how it could look on your desk, just look at it and tell me you can resist!
Version 1.44 released
Technical update, the game was moved to a new version of the engine which for example allows a special 4K Ultra HD UI rescaling. If you experience some problems, please report it. Also you can use a Steam “legacy” branch which contains the old v1.43. There is also one long awaited feature. Steam achievements! Just a few and it’s more of an experimental feature but they are here.
– [feature] New 4K “Very Big UI” Video option (fonts are even bigger now, useful for people with 4K monitors).
– [feature] BIG UI/Very BIG UI reacts to screen size (will autodisable if resolution is too small).
– [misc] Steam Achievements (just a few).
– [misc] Engine upgrade.
– [fix] Rare bug where transdimensional invasion was not starting if you have previously beat invasion in another game before quitting the game (so it triggered only if you beat transdimensional aliens and then encountered them the second time without quitting the game which explains why no one encountered & reported this bug for so long).
Version 1.13.3 released
– [fix] Option speed buttons always greyed out regardless of selection (bug introduced in v1.13.2).
– [fix] Sometimes damage of monsters being incorrect after loading a save file.
Legends of Amberland: The Forgotten Crown available on GOG!
After a long journey Legends of Amberland finally arrived on GOG store. This ancient online store contains tons of old games which inspired the game and it’s a perfect fit for it. I’m quite happy it will be available there alongside so many great classics I remember from my childhood!
In addition, there will be GOG Connect enabled (for one week) which is a nice option for all people who bought the game elsewhere and wanted to have all their games on their GOG library.
Also, all people who bought the “Support The Developer Edition” via the official website (before GOG release) will be getting GOG keys which I will be sending shortly.
Version 1.13.2 released
This version fixes two bugs, one of them being quite annoying and adjusted the map a tiny little bit to allow you to uncover 100% of the overworld. Plus standard improvements.
– [misc] Slightly adjusted the map to allow you to uncover the whole map (cosmetic change which allows you to uncover the whole mountain range). It does not affect the gameplay in anyway, just changed some mountains to water tiles, it does not open any new routes or anything. It’s purely for people who want to uncover the whole map.
– [misc] Improved monster dying animation.
– [misc] Changed description of two locations.
– [misc] Spelling fixes.
– [interface] Adjusted the color of an unselected button.
– [fix] Hit icon sometimes not being displaying if the monster attacks.
– [fix] Highlighting non-existant characters during combat if less than 7 characters are selected upon game start.
It’s official now, Legends of Amberland: The Forgotten Crown is coming to Nintendo Switch this year!
In the last year I was pestered by various individuals about the Nintendo Switch. They claimed it would be a sure hit on Switch. For me, never really playing on consoles, it was a black magic and I was kind of sceptical. But why not I thought, if it was to be someone else doing the port I could go for it. Shortly after I started looking for someone to do the port, I was contacted by a mysterious company called Pineapple Works. They preyed their eyes on Amberland for a while and were just waiting for the right time to make the offer. They were quite enthusiastic about it and the deal was fair and decent. So, I went with it.
Soon after, when we met at GIC in Poland, they handed me their Nintendo with Legends of Amberland running. I started to play and… then it instantly struck me, IT MIGHT WORK! No, IT WILL WORK! If someone like me, who never owned a console could instantly go into it and play it and it was so flawless, and mind you it was just a quick dirty tech version for my eyes only, then how it will be perceived by people who know how to play and after it’s finished and polished? That’s the time when I believed in it.
Many months later, after a long and uneasy journey they said the Nintendo Switch version is ready. One thing I would like to mention and assure you is that I was involved in the process and I can guarantee that the story and gameplay was not watered down in any way. It is a faithful and a very accurate port, just as the author envisioned. The people from Pineapple Works made a really good job! It’s a fine port for sure.
The Nintendo Switch release is planned for late March 2020 and it will be localized to several languages. The exact date and exact languages will be disclosed later.