Version 0.21 released
This Early Access update focuses on adjusting things that were found confusing or unclear and introduces several balance tweaks.
– [feature] Rest renamed to Quick Rest and Comfortable Rest to Full Rest, also adjusted the time passed while resting (more logical and intuitive now).
– [feature] Added notice to magic doors to avoid confusion.
– [balance] Rebalanced spells, overall those have more power but require more MP.
– [balance] High arcane spells got less steep arcane requirements increase for mastery levels.
– [balance] Damage from magic barriers, traps and lava tiles increased considerably.
– [balance] Significantly reduced experience gain from level 10+ monsters (players were leveling the party way too fast).
– [design] Added 2 new locations (eastern area).
– [design] Adjusted magic dust availability and magic dust quest requirements.
– [design] Adjusted ogre forts (grates placement less confusing).
– [design] Added a new spell for Wizard, one for Ranger, two for Healer and one for Bard. Those are mostly high arcane spells available at higher levels.
– [design] Added NPCs (in early inns) explaining how shops work (missing master craftsmen and the Guild).
– [interface] Adjusted screen height per pixel values so it looks better (bigger pixels allowed) in windowed mode. Especially useful for people who play on windowed maximized mode (which BTW is not recommended since borderless is a way better mode).
– [interface] More visible hotkeys (font color).
– [interface] Shops made less confusing (added counter of master craftsmen available and a sell button which is disabled for now).
– [fix] Magic Dust availability.
Legends of Amberland: The Forgotten Crown has been released as Early Access on Steam.
The Steam Store page for Legends of Amberland: The Forgotten Crown has been set up.
Release: Q1 2019
Version 1.30 released
December version introduces a new ironman mode “Surrounded by Traitors” which makes maintaining loyalty of imperial officials much more tricky. Especially over time since the loyalty degrades more when time passes when this ironman mode is selected. This version also introduces a new event related to loyalty and interface improvements.
– [feature] Ironman mode: Surrounded by Traitors. Every 100 turns starting Loyalty of new imperial officials (courtiers, governors, officers) is reduced by -1 (up to -5), except political officers who are unaffected. Much higher chance for “Loyalty decreased” event. “Loyalty increased” event will never happen.
– [feature] New very rare event “Loyalty decreased”. Each imperial official has 50% chance for Loyalty -1. Note that this event is much more frequent if Surrounded by Traitors ironmode is selected.
– [interface] Summary of governors/courtiers/officers on Empire/Summary screen now also displays average competence/loyalty/corruption.
– [interface] Additional accessories for imperial officials portraits (more earrings for females and a new data visor for males). Note that with old saves you might have some existing portraits changed and might see some odd overrepresentation of certain accessories, it’s just a cosmetic thing and affects old saves only.
– [interface] Increased chance for accessories for female portraits.
– [interface] Reverted back to the old faction icons (while the new ones were more sharp and visible, I have to agree with some concerns raised on the forum that the old more blurry ones are more consistent with the style of portraits and since factions icons are displayed mostly on portraits making them look good with portraits is a priority, plus the imperial eagle which is displayed on governors portrait is a blurred one, so I suppose it’s more consistent to make all over portrait icons with blurred versions).
Version 1.29 released
November version focuses on two things. Making native alien population actually provide some in-game effect and replacing remaining icons with the new pixel perfect style. Also many icons/buttons were fine tuned and improved in terms of consistency, intuitiveness and visibility.
– [feature] Native alien population provide bonus to Farms and Mines output proportional to the number of natives.
– [feature] Advanced Customization option for extra native alien population.
– [balance] Presence of native population chance and quantity redone. Natives are never present on Terra (since Terrans are the original natives of this planet). Never on Barren and Lava, unlikely on Ice. Abundant (both chance and quantity of natives) on Jungle, Swamp, Terran planet types. Note this does not affect old saves since native population is generated on game start.
– [balance] Overall native population is more abundant in the galaxy. Note this does not affect old saves since native population is generated on game start.
– [interface] Faction symbols replaced with hand crafted pixel perfect art.
– [interface] Population icons (Terran, Civilized Aliens, Hostile Aliens, Natives) redone. Now it shows “heads” and overall is more intuitive (hostile aliens not only are marked red but also have vicious faces which should incite your natural urge to exterminate them on sight which is consistent with game effects :D). Also done used pixel perfect art.
– [interface] Interface elements (scroller, close, help) adjusted.
– [interface] Improved population display on planets (no 0m Terrans listed if there are no Terrans, which means a less cluttered interface).