1) Feel like the Emperor, not like a logistics officer
I find it annoying that, while I have played so many strategies, I never felt like a real Emperor, sure there are cool decisions to make and everything but⊠Where are audiences? As an Emperor I surely should grant audiences! Where are the assassination attempts (does everyone love me?), where are the true rebels that want to overthrow me (not just people who rebel because they are unhappy and starving, I mean real rebels, usurpers to the throne and other scum I should crush). Why canât I appoint governors and admirals (and I donât mean âhaving mere 4 heroes that can be governors/admiralsâ, I mean selecting governors for *each* planet and commanders for *each* military formation). Instead Iâm presented with choices like âwhat building to construct on planet XââŠ
My first goal is to âfixâ these.
2) Fast paced, no micromanagement yet an epic scale
I know many people would disagree, I guess it is a personal feeling, but I HATE micromanagement And no, I donât find âautomated AI governorsâ a viable solution. Also I donât want to limit the game to a dozen of planets.
So, Iâm making a game where you are the Emperor of hundreds of planets (during testing I always start with 50 planets to get the feel of the bigger empire) and yet the game does not drag on. I made some controversial choices to achieve this, like you canât build any infrastructure on planets directly (with minor exceptions), also you canât move around individual ships (you operate with formations: fleets and squadrons).
3) Asymmetric gameplay, truly alien aliens and challenging non cheating AI
Some titles with asymmetric gameplay first (inspiration): Andean Abyss, AI War: Fleet Command, Pandemic, Middle Earth Quest, Fury of the Dracula (most of these are board games)
I donât intend the AI and aliens to simulate the human player. Aliens are aliens. They have different goals, they do not âplay the gameâ nor try to âprevent the player from winningâ. They just live in the galaxy and do their stuff (which frequently is an obstacle to the player, but not always). They also play by different rules (Parasites hibernate most of the time on their homeworld and once in a while weak up and infest the galaxy, the Hive is controlled by local Overminds and the death of those can render nearby units mindless & super weak). And so on, so on (think of these aliens more like of âforces of nature that prevents you to establish the galactic Empireâ. Note: you donât need to wipe out the whole galaxy to win the game.
There will be also some special scenarios, for example one where you start with 200-300 planets and try to crush the rebellion.